The material is only available when using a legal deposit terminal.
Adventures in multithreaded gameplay coding
― AssemblyTV
Assembly Summer 2011 seminar presentation. This session gives insight into how gameplay was programmed for Super Stardust HD (PS3) and Dead Nation (PS3) and discusses future direction on how to make gameplay programming both easier, faster and how to make it scale into multiple computing cores at the same time. The talk will contain specific lower level (C++) discussion, though some of the principles can be utilized by any language/platform. Title: Adventures in multithreaded gameplay coding Author: Jere Sanisalo Download high quality video: http://media.assembly.org/vod/2011/Seminars/1274_arttech_seminars_adventures_in_multithreaded_coding_h264_1856kbit.mp4
#asms11 #assembly #asm11 #Assembly_Summer_2011 #2011 #seminar
In harvest Mediataiteen verkkosivuja 2016 = Mediataide
Original source: https://www.youtube.com/watch?v=1cTmdILAL7U
The metadata on this page is from the original source (YouTube).