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Balancing Cards in Clash Royale

GDC

In this 2017 GDC session, Stefan Engblom, game designer on the Clash Royale team, talks about the philosophies and principles used for balancing cards and gameplay in Supercell's Clash Royale. He'll also share lessons learned from successes and failures that the team encountered both pre-launch and through the first year of the game being live. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

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In harvest Pelit 2020

Original source: https://www.youtube.com/watch?v=bHLQQh8Ctu4


The metadata on this page is from the original source (YouTube).