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Clash of Clans: Designing Games That People Will Play For Years
― GDC
Building a game that people play for years is no simple task and has no magic formula. However, in this session taking place at GDC 2015, Clash of Clans developer, Jonas Collaros takes an insider's look at the hit game's development history and asks: what lessons can Clash teach?
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In harvest Pelit 2020
Original source: https://www.youtube.com/watch?v=X7MRK0R0qAU
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