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Design in Depth at Supercell: Why Great Ideas Aren't Enough

GDC

In this 2018 GDC presentation, Supercell veteran Touko Tahkokallio (Boom Beach, Hay Day) shares his game design philosophy and presents many practical examples of granular design examples around aspects of the company's games. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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In harvest Pelit 2020

Original source: https://www.youtube.com/watch?v=IiDPa50bgNg


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