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Developing next generation of online games


Assembly Summer 2011 seminar presentation. Lassi Leppinen, co-founder & technology lead at Supercell talks about the development of browser MMO, which provides gamers an immersive and deep game experience in a web browser, based on Flash so most users do not need to download anything. What kind of tools and methods were used in creating and balancing hundreds of enemy types, hundreds of missions and thousands of items? How did the MMO aspect affect to the architecture of the game? Title: Developing next generation of online games Author: Lassi Leppinen Download high quality video:

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I insamlingen Mediataiteen verkkosivuja 2016


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