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Clash of Clans: Bigger, Better Battle Pass – Game Design Talk


Watch the fresh from the oven Virtual Q&A now! 👉 Clash of Clans Game Lead Eino Joas runs through the design thinking of the two-year journey the team took to create the Battle Pass and finesse the game fundamentals, and what you, as a game designer, can take away to your projects. 🔮 VIRTUAL Q&A ⁉️ Thank you for everyone who submitted a question! Link to the Q&A video: SUPERCELL Supercell is a mobile game developer based in Helsinki, Finland, with offices in San Francisco, Tokyo, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars. Our goal is to make the best games – games that are played by as many people as possible, enjoyed for years and remembered forever. CAREERS Follow us on our Socials! Twitter 👉 Instagram 👉 Facebook 👉 CLASH OF CLANS Attack. Defend. Strategize. Download for free for mobile devices. Answer the call of the mustache! Join the international fray that is Clash of Clans. Customize your village, build an army and crush your opponents. Like using friendship to strike fear into your enemies? Join a Clan, or establish a Clashing legacy by creating your own. The choice is yours in this millions-strong community of Barbarians. Download for free and Clash on, Chief! Privacy Policy: Terms of Service: Parent’s Guide: #ClashOfClans #GameDevelopment

#Supercell #Clash_of_Clans #CoC #Clash_Royale #Brawl_Stars #Boom_Beach #Hay_Day #Supercell_Games #Supercell_Company #Supercell_Finland

Keräyksessä Pelit 2020


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